Metaphor Refantazio Difficulty Settings, Can You Change Difficulty Levels in Metaphor: ReFantazio?

Metaphor ReFantazio offers five difficulty settings, from the easy "Storyteller" mode to the challenging "Regicide" mode for experienced players, most can be changed during gameplay.

by P Nandhini

Updated Oct 15, 2024

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Metaphor Refantazio Difficulty Settings, Can You Change Difficulty Levels in Metaphor: ReFantazio?

What are Metaphor Refantazio Difficulty Settings?

Metaphor: ReFantazio offers players five different difficulty settings to choose from, allowing them to tailor the challenge of the game to their preference. These settings range from "Storyteller," which focuses mainly on the story with almost no challenge in battles, to "Regicide," the hardest mode for experienced players seeking a tough, strategic experience.

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In between, there are options like "Easy," "Normal," and "Hard," which adjust enemy strength and player abilities. Most settings can be changed during gameplay, except for the extremely easy and hardest modes, which are locked once chosen.

Metaphor Refantazio Difficulty Settings

Here are all the difficulty settings in Metaphor: ReFantazio. Each setting offers a different level of challenge, allowing players to customize their gameplay experience based on their skill level and preferences.

Difficulty Setting Description Changeability
Storyteller Focuses purely on the story with no threat in battles. Enemies are very weak, and player damage is significantly increased. Cannot be changed
Easy Designed for players who want to breeze through battles. Enemy defenses are reduced, and player damage is increased. Can be changed
Normal The standard difficulty, offers a balanced challenge where battles are engaging without being too easy or too hard. Can be changed
Hard For players seeking intense battles. Enemies are stronger, and player damage is reduced. Enemies also gain an extra turn. Can be changed
Regicide The toughest difficulty for experienced players. Enemies are significantly stronger, player damage is reduced, and enemies gain extra turns. Cannot be changed (unlocked after completing the game)

How Do You Unlock Regicide Mode in Metaphor: ReFantazio?

Here’s how to unlock Regicide Mode in Metaphor: ReFantazio:

  1. Complete the Game: Finish the game at least once on a lower-difficulty setting.
  2. Achieve the True Ending: Make sure to get the true ending, not one of the bad endings.
  3. Start New Game Plus: After getting the true ending, begin a New Game Plus.
  4. Select Regicide Mode: When prompted to choose your difficulty, select Regicide Mode.
  5. Note on Changeability: Once you pick Regicide Mode, you cannot change the difficulty later.

Can You Change Difficulty Levels in Metaphor: ReFantazio?

Yes, you can change difficulty levels in Metaphor: ReFantazio, but there are some restrictions. For most difficulty settings—Easy, Normal, and Hard—you can switch between them at any time during the game, even while you are in a dungeon.

This allows you to adjust the challenge based on your needs, especially during tough battles. However, if you choose Storyteller or Regicide Mode, those cannot be changed once selected.

Storyteller is locked in for players who want an easier experience focused on the story, while Regicide is the hardest mode meant for experienced players and is also fixed after selection.

Metaphor: ReFantazio 

Metaphor: ReFantazio is a role-playing game developed by Atlus that takes place in a fictional medieval world called Euchronia. Players follow the story of Will, an orphan and magic user, as he participates in a royal tournament to find the next king after the previous one was assassinated.

The game features a rich narrative, engaging characters, and various side quests to explore. With its beautiful graphics and strategic turn-based battles, players can customize their difficulty settings to suit their skill level, making the game enjoyable for both newcomers and veterans of the genre.

Released on October 11, 2024, it has quickly gained popularity among fans of RPGs.

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