Age of Mythology Retold Update 17.27932 Patch Notes

Microsoft’s 17.27932 Age of Empires update rebalances gods and myth units, boosting Hydra and Scylla. It also includes map updates and multiplayer improvements.

by V Gomala

Updated Sep 14, 2024

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Age of Mythology Retold Update 17.27932 Patch Notes

Age of Mythology Retold Update

Today's update focuses on fixing problems with stability and performance, making important balance adjustments, and changing a few key parts of the campaign.

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Some gods, creatures, and human units have also had their health increased or decreased.

In addition, some random maps have been updated, and multiplayer features and lobbies have been improved. The update also includes general changes and improvements.

Age of Mythology Retold Update 17.27932 Patch Notes

Game

Stability & Performance

  • Fixes for many of the most commonly experienced and reported crashes.
  • Fixes for some situations that would lead to an out-of-sync state.
  • Minor performance improvements throughout gameplay.
  • Now playable on Microsoft Store with the ROG Ally, Legion Go, and when using a wireless Xbox 360 controller.
  • Many other minor fixes and improvements, with more to come from your continued player feedback!

Localization

  • Updates for localized strings.
  • Additional updates to Localized Voice Over content.

Achievements

  • Fixes for achievement tracking while offline.
  • Achievement criteria fixed for Annihilation, Poseidon’s Revolt, and Centum Centauri.

Graphics

  • Fixed visuals that would flicker after finishing a match to show an outdated state.
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Audio

  • Battle cry sounds are properly played when using Boost abilities.

UI

  • The Technology Tree is now accessible from the Learn tab.
  • Minor updates to how stats are shown in the compendium.

Hotkeys

  • Sky Passage foundations can no longer eject units using a hotkey.
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Controller/Xbox

  • Additional places added to access Xbox Live profiles when interacting with social features.
  • Command panel will refresh when swapping between input modes.
  • Controller UI will now hide the age-up button at the maximum age.
  • Improved visibility of controller selection marquee over water.
  • Various controller UI Radial menu improvements.
  • Minor contextual improvements for D-pad Quick Find.
  • Players using controllers can now target units in the Fog of War.
  • Build menus and gameplay should now properly respond to controller inputs when connected via Bluetooth.

Gameplay

Fixes

  • Favor is no longer shown in Temples for non-Greek players.
  • Attempting to pick up relics before a temple is built will show that a temple is required.
  • Trained units garrison into a gather point target if set to a garrisonable building.
  • Removed rally point icon for buildings without that functionality.
  • Villagers ordered to attack move will no longer go to an idle state and become stuck in some situations.
  • Fixed villagers occasionally getting stuck on animal carcasses.
  • Gullinbursti is properly spawned when cast over an untouched farm foundation instead of nothing happening.
  • Relics picked up by a hero no longer return to the original position when a hero dies on land and no suitable position is found.
  • Units not thrown by the Centimanus Shockwave attack due to SizeClass constraints are no longer damaged twice.
  • When the Villager Priority System is enabled, site-based commands to build drop sites will now correctly construct buildings.
  • Barrage arrows will now align with their path.
  • Walk path updates to improve how they are shown in some situations. (e.g. when hunting)
  • Costs shown in the compendium will no longer show as red text if you have insufficient resources.
  • Market buy/sell commands are now greyed out if the player does not have sufficient resources.
  • Villager Priority System icon will no longer hide when in the expanded minimap mode while using mouse and keyboard.
  • The “Immediately Autoqueue Villagers at Game Start” setting can now be toggled while in a game.
  • Pending AutoQueue entries will no longer flicker if the player does not have enough resources to train AutoQueue units.
  • Toggling AutoQueue with multiple buildings selected will now maintain a consistent state throughout all selected buildings of the same type.

Campaign

Campaigns Balance Changes

  • Balance changes and fixes for some campaign missions.
  • The free Roc in Fall of the Trident Mission 12 is no longer obtainable.
  • Significant balance changes to Fall of the Trident Mission 18.

General Balance

Technologies

  • Heroic Age: Research Time increased from 60 → 75 seconds.
  • Mythic Age: Research Time increased from 90 → 120 seconds.

Buildings

  • Town Center & Citadel Center: Accuracy increased from 0.8 → 1.0
  • Town Center: Pierce Damage increased from 10 → 12.
  • Citadel Center: Pierce Damage increased from 12 → 15.
  • Buildings: Garrison range reduced from 4 → 3

Units

  • Trees: Wood increased from 150 → 200.
  • Huntable Animals: Decay rate decreased from 0.3 → 0.2 food per second.

For more patch notes refer to the official Age of Mythology website.

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Age of Mythology

Age of Mythology is a computer game about mythology. It was made by Ensemble Studios and released by Microsoft Game Studios on November 1, 2002, in North America and a week later in Europe.

Unlike other games in the Age of Empires series, this one focuses on the myths and legends of three ancient civilizations: the Greeks, Egyptians, and Norse. The main story is about an Atlantean admiral named Arkantos, who travels through the lands of these civilizations to stop a cyclops from freeing the titan Kronos.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

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